SHYBO V.2

OpenAnimates is an extension of the Shybo project. This second phase of the project was carried out in Italy in collaboration with Annalisa Gallo, didactic manager of 10100 Percorsi, an organization that offers extracurricular courses to schools, and Lorenzo Romagnoli, interaction designer, and creative technologist. Through this collaboration, a second version of the robot and a novel playful learning experience were co-designed.

The extended concept consists of a didactic activity that involved primary school children and a teacher in a playful learning experience called “Bringing Shybo home”, carried out in three morning sessions. The robot was used as a protagonist of a story and the activities were connected with the school curricula. By interacting with Shybo, in fact, children could explore concepts related to art, music, informatics, geography, and local knowledge.

Children, the real protagonists of the whole activity, were engaged through the pretense of finding out where the robot came from with the final intent of bringing it home. By doing so, they analyzed the robot and reflected on its features, abilities, identity, and how it differs from humans. Through this experience, we learned that even the subtle deceptive features of a low anthropomorphic robot can be used to promote critical thinking about robotics.

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Shybo